The game takes place over the course of 11 years (with each year taking about 30 minutes to an hour to clear), so you have plenty of time to get things down right. But once I found my rhythm, the money started to roll in and I didn’t have any problem seeing my school grow. It takes a while to generate revenue, as my school was dirt poor and struggling to make money at first. By having the kids study and pass tests, you can also have them take exams that will help the school raise its tuition, thus putting more money in the school’s bank account. While doing all of that, you also have to make money. It sounds like a lot to juggle, but it’s actually simple enough to get into and the game does a good job of walking you through everything. The things you need to have a successful school include scoring high marks for national testing, making sure grade 3 students pass their final exams to get a good job, sending clubs out for competitions, and making sure kids attend school and get motivated. But as the years pass, the school grows from one small class to managing three separate grade classes. You start out small, with a handful of students and one teacher. Pocket Academy has you managing a group of students attending the Japanese equivalent of high school. It was fun seeing my school grow from humble beginnings to a sprawling campus, but the experience is fleeting. Pocket Academy, the latest to hit the Switch, doesn’t change the formula all that much. Kairosoft’s mobile management games are simple and easy to get into.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |